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辐射4 v1.7升级档+DLC+免DVD补丁CODEX版

辐射4 v1.7升级档+DLC+免DVD补丁CODEX版

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

已包含之前所有升级档

升级档安装步骤:

1.安装《辐射4》原版游戏:http://down.ali213.net/pcgame/fallout4.html
2.安装本升级档

DLC列表:

Fallout 4 Season Pass
Fallout 4 Far Harbor
Fallout 4 Vault-Tec Workshop
Fallout 4 - Contraptions Workshop
Fallout 4 Nuka-World
Fallout 4 - Wasteland Workshop
Fallout 4 - Automatron

更新内容:

机翻:

更新V1.7:

新功能

即将推出DLC,核子世界支持
新店艺术类型车间定居点
能够删除附加设备没有做完全卸载(PS4)

FIXES

一般的优化和稳定性方面的改进
俊龙马西没有完成“圣殿”之后再必不可少
供应商可提供陶瓷,铜,橡胶,钢木出货量大
改进精度和控制与拾取和放置物品(不工作坊模式)
手榴弹和燃烧瓶,现在可以用垃圾砂浆使用(玩意儿)
与同伴unequipping服装时使用快速行驶的球员固定的问题
修正了一个问题与重新加载保存的游戏玩家后没有动画正确加载
修正了在某些狗盔甲不会对狗肉正确装备
修正了一个问题,即从对象附加设备不能正常报废或不会正确保存
固定无穷的负载,同时注销,同时下载国防部将时有发生
固定在一个商店,而交易​​涉及投资崩溃
固定问题,即“Quartermastery”将派遣球员错误的位置
有关下探某些武器的固定的性能问题
修正了近战武器就不会死去,重装后妥善保存
修正了一个罕见的问题,即斯特奇斯和妈妈墨菲将停止移动
在车间模式外科中心固定抢购问题

MODS FIXES

增加了可通过浏览MODS的菜单进行分页MODS的数量
其中,同时通过MODS的菜单滚动MODS的图像将停止显示固定的问题
禁用所有MODS的目前工作正常离线时
那些在国防部改变了的NPC会正常更新一样的发型变化
与在MODS的改变NPC的固定动画的错误谁已经死亡,并重新载入保存而不激活国防部
固定问题,即与MODS的运行而偷渡会变成隐形的球员
主文件将不再自动加载顺序排序菜单上面的插件
本地化字符串搬到接口存档
次要的UI改进MODS的菜单和MODS的详细菜单

跳马 - Tec的研讨会更新:

FIXES

金库外门不再有丢失的质地,如果没有安装荒原研讨会
筹备将不再错误地坐在存储库安全服务台
跳马 - Tec的水泵,现在启动发电机汽车修理当进入车间模式
玩家可以不再分配同伴或使用监督员巴斯托的人口管理系统,以防止这种打破他们
跳马 - Tec的人口管理系统将不再工作说时可用没有一个有效的可用工作分配
跳马实验可在车间模式报废
与克莱姆抯采访后巡察巴斯托抯音频切割出固定的问题
面试第二候选定居不会重置对话选项之后稍事休息

更新V1.6:

新功能

ExitSave - 退出到主菜单将创建一个ExitSave。在接下来上场的会议上,加载它后ExitSave将删除自身。该Existsave适用于所有的难度级别,包括生存。
新添加下车间模式特定图标
300多名新球员的名字添加到Codsworth的词汇量
为即将举行的附加设备支持

FIXES

一般稳定性和性能方面的改进
修正了与在VATS瞄准敌人的武器而崩溃
修正了一个问题,即一个伴侣将成为卡住步行和无法运行
在修正了“重新定义人类”,以防止玩家从被陷在电梯而在质量建设的融合
在“波士顿天黑以后”任务等着老人斯托克顿现在时正确完成
修正偶尔问题,即玩家将成为永久隐形
死定居可以不再被命令或分配给供电线路
固定问题,即删除保存的游戏会导致其他节省消失
修正偶尔会出现问题的并非来自Bethesda.net激活器官功能障碍综合征
小bug修复和优化,以MODS的加载顺序和浏览

原文:

Update v1.7:

NEW FEATURES 

Support for upcoming DLC, Nuka-World 
New store art type for Workshop settlements 
Ability to delete Add Ons without doing a full uninstall (PS4)

FIXES 

General optimization and stability improvements
Jun and Marcy Long are no longer essential after completing "Sanctuary" 
Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood 
Improvements to accuracy and control with picking up and placing objects (not Workshop mode) 
Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions) 
Fixed issue with companions unequipping clothing when fast traveling with player 
Fixed an issue with player animations not loading properly after reloading a saved game 
Fixed issue where certain dog armors would not equip properly on Dogmeat 
Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly 
Fixed infinite load that would occasionally occur while logging off while downloading a mod
Fixed a crash related to investing in a store while trading 
Fixed issue where "Quartermastery" would send player to erroneous locations 
Fixed performance issues related to dropping certain weapons 
Fixed issue where melee weapon would not properly after dying and reloading the save 
Fixed a rare issue where Sturges and Mama Murphy would stop moving 
Fixed snapping issue with Surgery Center in Workshop mode

MODS FIXES 

Increased the number of Mods that can be paged through Mods browsing menu 
Fixed issue where Mods images would stop displayed while scrolling through Mods menu 
Disable All Mods now works properly when offline 
NPCs that are changed in a Mod will update changes like hairstyles properly 
Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated 
Fixed issue where sneaking would turn player invisible while running with Mods 
Master files no longer automatically sort above plugins in Load Order menu 
Localization strings moved to Interface archive 
Minor UI improvements to Mods menu and Mods Detail menus

Vault-Tec Workshop Update:

FIXES 

Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed 
NPCs will no longer incorrectly sit at the Vault Security Desk 
Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode 
Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them 
Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available 
Vault Experiments can be scrapped in workshop mode 
Fixed issue with Overseer Barstow抯 audio cutting out after Clem抯 interview 
Interviewing the second settler candidate will not reset after the dialogue option take a break

Update v1.6:

NEW FEATURES 

ExitSave - Exiting to the Main Menu will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Existsave works in all difficulty levels including Survival. 
New Add On specific icons in Workshop mode 
More than 300 new player names added to Codsworth's vocabulary 
Support for upcoming Add Ons

FIXES 

General stability and performance improvements 
Fixed a crash related to targeting an enemy weapon while in VATS 
Fixed an issue where a Companion would become stuck walking and unable to run 
Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building 
In "Boston After Dark" quest now completes properly when waiting for Old Man Stockton 
Fixed occasional issue where player would become permanently invisible 
Dead settlers can no longer be commanded or assigned to supply lines 
Fixed issue where deleting saved games would cause other saves to disappear 
Fixed occasional issues with activating mods that did not come from Bethesda.net 
Minor bug fixes and optimizations to Mods load order and browsing

by CODEX

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