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彩虹六号:围攻 v1.2升级档+免DVD补丁CODEX版

彩虹六号:围攻 v1.2升级档+免DVD补丁CODEX版

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《彩虹六号:围攻》原版游戏:http://down.ali213.net/pcgame/rainbowsixsiso.html
2.安装《彩虹六号:围攻》v1.1升级档:http://patch.ali213.net/showpatch/50927.html
3.安装本升级档

更新说明:

机翻:

更新1.2 - 1月7日(PC)

大家好!

今天,我们分享我们的第二个冠军头衔的更新。请记住,我们将随着每次更新改进。下面介绍的更改将生效于2016年1月7日为PC和1月14日2016年控制台。这个补丁将发布在PC上,因为第一个更快的部署过程中,为了测试的影响有修复并根据需要调整。

请参阅后对我们2016年1月重点 - 修复首要问题,看看我们现在的计划和步骤,我们正在采取提高游戏。需要注意的是这个补丁,更新1.2,不会解决我们所有的目前最顶级的问题,我们正在积极努力尽快修复它们。

一般的调整和改进

点击注册改进
更新了服务器节拍率对所有PC用户,即将登陆游戏机
与改善的定位和拍摄复制的目标,我们已经部署在计算机上的第一更新,其中玩家位置更新率被设置为每秒60次(相对于以前的30)。这一变化却已经在间歇的方式和仅在某些地区已经完成,因为我们在测试各种配置。我们现在满意的状态,所以我们现在正在部署这一更新应用到所有的PC用户。一旦该功能已经被验证,这在PC上更大规模的测试,我们将尽快部署在控制台此更新。

数据中心的选择,现在可能(仅PC用户,现在)
PC用户可以在彩虹六号游戏设置文件(gamesettings.ini),它通常位于“我的文档我的游戏你uPlay公司ID'文件夹更改其默认的数据中心。从更改“默认”该地区的简称,你希望有作为默认数据中心DataCenterHint值。可用的区域短名称,可以发现正好DataCenterHint线以上。

请注意,我们计划最终揭露这在游戏界面的所有平台和这台PC独占的功能仅是第一步。

对接会改进
精炼PVP的质量更势均力敌的对手比赛
增加了一个标准的提高所匹配一队有同等数目之内他们预先制作方预先制作方的胜算。
技能准则从玩家的区域始发现在更加精确。
改进的连接PVP和PVE比赛
通过确保利用相同的数据中心玩家增加匹配质量得到匹配在一起,从而获得更好的ping。
估计等待时间,精确度更高,而在大堂。

最热门社团募集Bug修复
请注意,这不是一个详尽的清单,我们只是强调了做一下最常提出的社会缺陷的修复。

游戏修复
排名赛的HUD同步与休闲更新已应用(读:从这篇文章播放列表会改变)。
做了这样一个问题:走路,跑步或在登山运动结束的时候球员会被卡住了一些修正。玩家可以做其他的动作和旋转,但不能动弹。
某些情况下,仍然会造成此错误。这是一项正在进行的工作。
关卡设计修复
凯纳:修正了其中红色拦截墙是不存在为捍卫者持房的窗口,并允许他们在准备阶段退出其区域。
在地图上的一些照明问题已得到修复。
一些小的冲突问题已得到修复的楼,会所,凯纳和俄罗斯的咖啡厅。
在线流修复
固定误差[3-0x0001000B。
的错误[2-0x00000041]部分修复。请参阅首要问题在已知问题后的全部信息。
加载画面冻结(烟背景)的部分修复。请参阅首要问题在已知问题后的全部信息。
UI修复
玩家技能等级显示已重新激活。
验证弹出标题有不一致的间距。
音频修复
XB1:修复了如果一个球员制约了游戏中的错误,啪的应用程序,然后不受约束的比赛中,他或她将失去语音聊天。
XB1:修复了游戏中并没有表现出任何声音,而玩家有任何应用程序抢购的错误。
其他修复
本赛季临时通行证激活了大家的问题识别目的已经结束,看到这个帖子的更多细节。
修正了其中的5层皮肤褪了FBI的5.7 USG手枪并没有在购买后甚至解开的错误。

原文:

In-Depth Patch Notes - Update 1.2 - January 7th (PC) 

Hello everyone! 

Today we are sharing our second title update. Keep in mind that we will be improving with every update. The changes described below will take effect on January 7th 2016 for PC and on January 14th 2016 for Consoles. This patch will be released on PC first because of the faster deployment process, in order to test the impact the fixes have and adjust if needed. 

Please refer to our post about our January 2016 Priority – Fixing Top Issues to see our current plans and steps we are taking to improve the game. Note that this patch, Update 1.2, will not fix all of our current top issues and that we are actively working on fixing them as soon as possible. 

General Tweaks and Improvements 

Hit Registration Improvements 
Updated the server tick rate for all PC users, coming soon to consoles 
With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible. 

Data center selection is now possible (PC users only, for now) 
PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the ‘My DocumentsMy Gamesyour Uplay ID’ folder. Change the DataCenterHint value from ‘default’ to the region’s short name that you wish to have as your default data center. The available region short names can be found just above the DataCenterHint line. 

Note that we are planning to eventually expose this in the in-game UI for all platforms and this PC-exclusive feature is only a first step. 

Matchmaking Improvements 
Refining the quality of PVP matches with more evenly matched opponents
Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them. 
Skill criterion originating from the player’s region is now more precise.
Improved connectivity to PVP and PVE matches 
Increased match quality by ensuring players using the same data center get matched together, leading to better ping. 
Improved accuracy of the estimated waiting time while in lobby.

Top Community-Raised Bug Fixes 
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs. 

Gameplay Fixes 
Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post). 
Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move. 
Some situations still cause this bug. It is a work in progress.
Level Design Fixes 
Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase. 
Some lighting issues on maps have been fixed. 
Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.
Online Flow Fixes 
Fixed Error [3-0x0001000B]. 
Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information. 
Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues post for full information.
UI Fixes 
Player skill rank display has been re-activated. 
Authentication pop-up title had inconsistent spacing.
Audio Fixes 
XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat. 
XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.
Other Fixes 
The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details. 
Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.

by CODEX

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彩虹六号:围攻Rainbow Six:Siege
上市时间:2015-11-28
游戏平台:PC PS4 XBOXONE
游戏类型:第一人称射击FPS
制作公司:Ubisoft Montreal
游戏语言:英文,其他,日文,中文
发行公司:Ubisoft

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