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远古边境 v1.17升级档+免DVD补丁PLAZA版

远古边境 v1.17升级档+免DVD补丁PLAZA版

补丁介绍

使用说明:

1.解压缩
2.安装Update文件夹下的升级补丁到游戏目录
3.复制PLAZA文件夹下的免DVD补丁到游戏目录覆盖
4.运行游戏

升级档安装步骤:

1.安装《远古边境》PLAZA版游戏:Ancient.Frontier.The.Crew-PLAZA
2.安装《远古边境》v1.11升级档:http://patch.ali213.net/showpatch/92509.html
3.安装《远古边境》v20180625升级档:http://patch.ali213.net/showpatch/95309.html
4.安装《远古边境》v20180628升级档:http://patch.ali213.net/showpatch/95649.html
4.安装《远古边境》v1.12升级档:http://patch.ali213.net/showpatch/96929.html
5.安装本升级档

更新内容:

(机翻)

更新V1.17:
新事件
我们继续扩大游戏中随机事件的数量。这将继续让每一场比赛变得更加独特,让你沉浸在作为边境舰队指挥官的生活中。这是一个很受欢迎的游戏添加,我们希望继续为您带来更多的活动。此修补程序将另外5个随机事件添加到池中。
改善生活质量
今天,我们还添加了一个弹出框来通知您何时可以购买新船。我们知道,每完成一个故事任务后,检查市场,看看是否有新的船要买,可能会很无聊。
更新V1.16:
可选任务显示
用户的建议是,当没有可用任务时,我们隐藏所有可选任务,因为它们会扰乱界面。在讨论之后,我们发现当一个玩家没有可选部署时,显示所有可选任务没有任何优势。所以,我们已经调整了显示来隐藏可选任务,当你不能接受它们的时候。
阴影
我们改进了所有层次上主光源的阴影。在最低的两个质量设置中将禁用这些设置。
平衡变化
稍微降低了联盟战役中所有后期游戏赏金任务的难度。这将改善后续任务的流程。
增加资本和护送船员从所有任务中的下降率,随机下降的船员。现在你将提升更少的战斗机飞行员。
漏洞修补
修正了联邦故事任务14的任务描述
撤走了几艘游荡的流氓联盟军舰
更新V1.15:
外部保存文件:
对于我们的少数客户来说,他们关心的是使用Unity默认设置保存游戏的位置。为了解决这个问题,我们为钢阴影编写了一个全新的后端保存系统,它将保存到一个易于访问的外部文件夹中。
随着今天的补丁,古老的边境现在也将使用一个混合的原始保存系统和新的系统从钢铁阴影。这意味着如果你开始一个新游戏,你现在可以找到你的保存文件。继续保存文件位于:
C:\users\username\appdata\locallow\fair weather studios\古国边境\
您的旧保存文件将继续工作!从游戏内部看,新系统和旧系统之间应该没有任何区别。这只会影响那些想在硬盘上手动查找保存文件的人。
新的事件!
这个补丁为你带来了三个新的事件,让你体验你穿越边境的旅行。我们可以说得更多,但这会破坏惊喜。
图形增强
我们对这个补丁中的水平图做了一些增强。这主要与Skybox撕裂或背景纹理中的缺陷有关。此外,一些照明设备也进行了调整。
漏洞修补
我们相信我们已经修复了这个错误,根据游戏的创建时间,并不是所有的事件都会出现在玩家面前。
修正了一些与人工智能船上的设备有关的错误。
修复了部署和车队管理屏幕上的一个小显示错误,该错误是在4K电视的支持下引入的。
更新V1.14:
向指挥官问好!
今天,我们将展示新的外伸支架船Manticore级重型巡洋舰。这与几个新的任务一起出现,在那里你在联盟战役中与外援战斗。最后,我们已经解决了一些小错误。
曼蒂科尔
这艘大型重型巡洋舰是在一个只有支腿工程师知道的秘密地点建造的。满是被偷的现代武器,曼蒂科尔号是边境上最现代化的船只之一。
manticore的主要武器是双螺旋加农炮。线圈技术最初是由支腿为联邦开发的,他们保留了该技术的蓝图。螺旋加农炮是一种远程、精确的武器,可以增加额外的护盾伤害。作为主要武器,主炮可以使巡洋舰即使通过护盾也能造成严重伤害。

位于底盘中心的是一个巨大的驱动鱼叉。鱼叉是一个完美的武器,称赞清理方式的外伸支架。它消耗目标主引擎的能量,将目标的移动减少到爬行状态。这使得螳螂能够在进入捕食区并最终进行多汁的打捞之前,先将猎物击昏。
这些武器由一组强大的四门碎纸机大炮作为后盾。这是从海盗家族窃取的技术,并且很好地服务于manticore。它在近距离的交战中提供非常高的伤害。
所有这些武器都使曼蒂科尔非常有能力与其他主力舰决斗。然而,真正使这艘船与众不同的是它的反战斗机能力。
首先,它有一对衣架隔间。这通常包括两个炮舰重型战斗机中队。然而,有传言说,曼蒂科尔船长更喜欢使用更轻的探险者中队,以便更好地侦察出要伏击的目标。
第二,它使用一个由八个脉冲激光炮塔组成的大电池。脉冲激光技术受到联邦和火星上的高庙的严密保护,外伸支架如何能够窃取这项令人垂涎的技术还不得而知。炮塔允许曼蒂科尔与敌方战斗人员打交道,即使它失去了自己的中队。
所有这些都使得曼蒂科尔成为支腿舰队的理想旗舰。虽然很罕见,但确实存在的少数人是非常致命的。
新任务
联盟战役共有4个新任务可用。所有的任务都是可选的赏金任务,但是他们给联盟玩家更多的选择来对付他们面对的敌人。
塔尔西有一个新任务,哈德伦有两个任务,天鹅座有一个新任务。希望这些任务能增加更多的选择和更多的变化,以期在这场中期的竞选活动中发挥作用。
此外,在塔尔西战役、ARX战役、强子战役和天鹅座战役中,外伸支架部队(以及相关奖励)的任务都有所增加。外伸支架已失效。当心咒语!
漏洞修补
修复了一个错误(再次!)当第二次任务失败时,教程将崩溃。
修正了一个错误,即收集的项目没有在外部部门的联邦故事任务中注册。
更新V1.13:
图形增强
使用此补丁,我们对所有船舶管理屏幕中的UI显示进行了若干更改。在大多数分辨率上,用户界面都会显得更大,在使用各种2K和4K分辨率时,用户界面会带来更好的体验。
此外,我们还做了一些修改,使游戏在大多数电视显示器上的播放方式与在计算机显示器上的播放方式相同。
平衡变化
减少了联盟活动中大多数海盗任务的难度。
更改了跟踪资源收集的方式,以便仅统计完成任务所需的特定资源。在过去,如果人工智能获取了太多资源,玩家就有可能进入一个没有胜利的场景。然而,很久以前,我们做了一个改变,人工智能船收集的资源被计算到任务完成。通过这种更改,我们可以再次将资源收集目标还原为只计算特定的资源。
改变了人工智能在攻击时更关心自己的生活。现在应该少自杀了。
漏洞修补
修正了一个错误,如果你在市场上保存了游戏,然后试图开始一个新的游戏,游戏可能崩溃。
修正了一个错误,如果你不移动相机,点击距离你船5或6个空间的六角体就不会注册。
改进了一个缺陷,人工智能可以从很远的地方攻击你。这种情况应该比以前发生的要少得多。
修正了有时会出现的“跳转”错误。注意:这是我们第四次尝试解决此错误。这一次,我们在幕后做了一些非常剧烈的改变来阻止它的发生。由于没有可靠的方法来复制这个虫子,我们有点在黑暗中射击,但是我们对这次尝试感觉良好。如果你继续看到这个错误,请告诉我们。

原文:

Update v1.17:
New Events
We continue to expand the number of random events in the game. This should continue to make each playthrough even more unique and immerse you in the life of being a fleet commander on the Frontier. This has been a popular addition to the game, and we hope to continue to bring you more events. This patch adds another 5 random events to the pool.

Quality of Life Improvement
Today we have also added a pop-up box to inform you whenever new ships are available to be purchased. We know that it could be tedious checking the market after each story mission to see if there were new ships to buy. 

Update v1.16:
Optional Mission Display
A user suggestion was that we hide all optional missions when there are none available, as they clutter up the interface. After talking about it, we saw no advantage to displaying all of the Optional Missions when a player has no Optional Deployments remaining. So, we have tweaked the display to hide optional missions when you can't take them.

Shadows
We have improved shadows from the main light sources on all levels. These will be disabled on the lowest two quality settings.

Balance Changes
Slightly reduced the difficulty of all late game Bounty Missions in the Alliance Campaign. This should improve the flow of the later missions.
Increased the drop rate of capital and escort crew members from all missions that drop a random crew member. You will now promote less fighter pilots.

Bug Fixes
Fixed the mission description for Federation Story Mission 14
Removed several rogue Alliance Warships that had gone wandering

Update v1.15:
External Save Files:
For a small number of our customers they were concerned with the save location of the game using the Unity default. To address this we have written an entirely new back end save system for Steel Shadows that will save to an easily accessible external folder.

With today's patch, Ancient Frontier will now also use a hybrid of the original save system and the new system from Steel Shadows. That means that if you start a new game you can now find your save files. Going forward save files are located at:

C:\Users\username\AppData\LocalLow\Fair Weather Studios\Ancient Frontier\

Your old save files will continue to work! From within the game there should not appear to be any difference between the new and the old system. This will only impact people that want to find their save files manually on their hard drive.

New Events!
This patch brings three new events for you to experience on your travels through the Frontier. We could say more, but that would spoil the surprises.

Graphic Enhancements

We made several enhancements to the level artwork in this patch. This mostly had to do with skybox tearing or bugs in the background textures. In addition some of the lighting has been tweaked.

Bug Fixes
We believe we have fixed the bug where not all of the events would show up for players depending on when the game was created.
Fixed several bugs related to equipment on AI ships.
Fixed a minor display bug on the deployment and fleet management screens that was introduced with the support of 4k televisions.

Update v1.14:
Greetings Commanders!

Today we reveal the new Outrigger ship the Manticore class heavy cruiser. This appears along with several new missions where you fight the Outriggers in the Alliance campaign. Finally, we have addressed a few minor bugs.

The Manticore
This massive heavy cruiser is constructed at a secret location known only to the Outrigger engineers. Packed with stolen modern weaponry the Manticore is one of the most modern ships on the Frontier.

The primary weapons of the Manticore are twin Coil Cannons. Coil technology was originally developed for the Federation by the Outriggers, and they kept the blueprints of the technology. Coil Cannons are long range, accurate weapons that add extra shield damage. As primary weapons the main guns allow the cruiser to deal heavy damage even through shields.

Located in the center of the chassis is a massive Drive Harpoon. The harpoon is a perfect weapon that compliments the scavenging ways of the Outriggers. It drains the energy from the main engines of its target, reducing its movement to a crawl. This allows the Manticore to stun its prey before moving in for the kill and eventual juicy salvage.

These weapons are backed up by an imposing set of quad Shredder Cannons. This is stolen technology from the Pirate clans, and serves the Manticore well. It provides very high damage at short range for engagements that close in.

All of this weaponry makes the Manticore very capable in duels with other capital ships. What really sets the ship apart, however, is its anti-fighter abilities.

First, it houses a pair of hanger bays. These typically house two Gunship heavy fighter squadrons. However there are rumors that there are Manticore captains that prefer to use lighter Explorer squadrons to better scout out targets to ambush.

Second, it uses a massive battery of eight pulse laser turrets. Pulse laser technology is closely guarded by the Federation and the High Temple on Mars, and how the Outriggers were able to steal this coveted piece of technology is unknown. The turrets allow the Manticore to deal with enemy fighters even if it loses its own squadrons.

All of this makes the Manticore an ideal flagship for an Outrigger fleet. While rare, the few that do exist are very deadly.

New Missions
There are a total of 4 new missions available in the Alliance campaign. All of the missions are optional Bounty missions, but they give the Alliance player more options for the enemies they face.

There is one new mission in Tarsis, two missions in Hadron, and one new mission in Cygnus. Hopefully these missions add a few more choices and a little more variety to this mid game stretch of the campaign.

In addition Outrigger forces (and related rewards) have been increased in missions for both campaigns in Tarsis, Arx, Hadron and Cygnus. The Outriggers are out in force. Beware of the Manticore!

Bug Fixes
Fixed a bug (again!) where the tutorial would crash upon beating the second mission.
Fixed a bug where collecting items was not registering in a Federation story mission in the Externus sector.

Update v1.13:
Graphic Enhancements
With this patch we have made several changes to the display of the UI in all of the ship management screens. The UI will appear larger on most resolutions, and should lead to a better experience when playing at a variety of 2k and 4k resolutions.

In addition we made changes that should allow the game to play on most TV monitors the same way it plays on computer monitors.

Balance Changes
Reduced the difficulty of most pirate missions in the Alliance campaign.
Changed how resource collection is tracked so that only the specific resource needed for the mission counts for completion. In the past it was possible for a player to get in a no-win scenario if the AI picked up too many resources. However, a long time ago we made a change where resources picked up by the AI ships counted toward quest completion. With that change, we can again revert resource collection objectives to only count specific resources.
Changed the AI to care more about its own life when attacking. There should be less suicide runs now.

Bug Fixes
Fixed a bug where if you saved the game on the Market, and then tried to start a new game the game could crash.
Fixed a bug where clicking on hexes 5 or 6 spaces away from your ship would not register unless you moved the camera.
Improved a bug where the AI could attack you from very far away. This should happen much more rarely than it already did.
Fixed the "skip turn" bug that could sometimes appear. Note: This is the fourth time we have attempted to address this bug. This time around we made some very drastic changes behind the scenes to stop it from happening. As there is no dependable way to reproduce the bug, we are sort of shooting in the dark, but we are feeling good about this attempt. If you continue to see this bug please let us know.

by PLAZA

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