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HEVN v20190211升级档+免DVD补丁CODEX版

HEVN v20190211升级档+免DVD补丁CODEX版

  • 补丁类型:升级档
  • 更新时间:2019-02-11
  • 所属游戏:HEVN

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《HEVN》CODEX版游戏:HEVN-CODEX
2.安装《HEVN》v20181105升级档::http://patch.ali213.net/showpatch/104241.html
3.安装《HEVN》v20181121升级档:http://patch.ali213.net/showpatch/105179.html
4.安装《HEVN》v20181121升级档:http://patch.ali213.net/showpatch/107593.html
5.安装本升级档

更新内容(机翻):

更新v20190210:

更新了敌人的AI行为(感觉更扎根于这个世界)

默认情况下关闭已更新的目标辅助(按住shift/left触发器使其启用)

更新离子钻工作更多的作为一个远程武器使用一个迷你屏幕,缩小和更少的轮每重载

更新的球员库存,以支持8项每插槽为大多数项目

更新的敌人显示一个感叹号在他们上方的调查屏幕上,以表明威胁级别(橙色=意识到玩家,红色=攻击玩家)

添加了soviten岩石,可以清点和销毁,以创建soviten区(即垂直零重力管)在任何地点


以下是自1月27日上次更新以来的完整列表:


增加了可摧毁的岩石,管道和塔台区域

更新的机器人可以射击周围的球员

增加敌人每次死亡的决心

修正了离子钻子弹不能正确碰撞的问题

更新的生物使用“蜂群思维”(攻击一个,它可能会尖叫,并向附近的生物求助)

更新玩家死亡序列

修正了掉落物品后快速菜单更新的问题

在战斗中加入更多的血和伤害粒子

修正声波手榴弹漂浮太高的问题

增加了在空中轻微移动的能力

移除某些可投掷物品的“激活”能力

更新后,第一个可抛掷项将自动启用(在HUD的右下角可见)

修正了在与物品交互或删除物品时更新物品目录菜单的各种问题

修正了从目录菜单中装备武器的问题

更新的Bioreserve使用更多的跳跃机制(电梯坏了,平台多了,等等)

在触发机器人战斗的敏感区域增加了墙障

改进了一些武器的粒子外观

更新soviten区域的外观和工作方式(不再有损坏)

添加了大的soviten岩石,可以破坏创建一个更高的区域

更新了soviten区域在没有玩家输入时施加垂直力

改善了soviten区的移动便利性

修正了一些粒子在敌人死亡时不会触发的问题

在不同的区域更新了很多音效

修正了某些物体在空中悬停的问题

为MQ添加了在某些情况下触发的更多语句

固定炸药造成损害,并施加力量的距离半径

修正了掉落时能够保存游戏的问题(玩家必须在地上)

更新机器人在战斗中使用规避动作

更新更多的生物在死亡时分裂成碎片

修正了敌人的各种导航问题

增加火焰喷射器距离

添加了一个soviten拼图到象限7的存储级别

修正了使用黑客设备攻击pin条目和终端的问题

修正了实验室位置没有显示在调查屏幕上的问题

几个调整到水平,以帮助提高性能和机会遇到敌人

更新的健康表更大,更清晰,更方正

修正了分辨率颜色不使用深蓝色的问题

添加了一个新的结构来研究象限7区域

修正了离开平板电脑导致玩家控制冻结的问题

修正了玩家库存菜单中没有显示废盾图像的问题

修正了一些光源以“垃圾”的形式出现的问题

修正了一些动物的动画

在地形上进行更多的修饰,在特定的区域进行绘画,使其看起来更自然

修正了一些环境2D音效的3D效果

修正了从梦中醒来时屏幕看起来不那么模糊的问题

修正了NXT炸药弹跳和滚动过远的问题

更新了生物步态粒子的外观

增加了实验室级别的全息图对象

更新玩家如何受到生物伤害(当毒药与玩家碰撞而不是与升起的烟雾)

更新的媒体画廊菜单,以自动放大最近导入的图像

修正了玩家从高处坠落的速度

修正了某些情况下不能退出终端的问题

修正了改变等级时使用炸药和其他武器的错误

原文:

Updated the enemy AI behavior considerably (feels more rooted in the world)
Updated Target Assist to be off by default (holding shift/left trigger enables it)
Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
Updated player inventory to support 8 items per slot for most items
Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot

Here's the complete list from this update as well as since the last post on Jan 27:

Added destroyable rock, pipe, and tower areas
Updated droids to be able to shoot things around the player
Increased amount of resolve from each enemy death
Fixed issue with Ion Drill bullets not colliding properly
Updated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)
Updated player death sequence
Fixed issue updating Quick Menu after dropping item
Added more blood and damage particles during combat
Fixed issue with Sonic Grenade floating too high
Added ability to move slightly in the air while falling/jumping
Removed the ability to "Activate" certain throwable items when holding them
Updated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)
Fixed various issues updating the inventory menu when interacting with or dropping items
Fixed issues equipping weapons from within the inventory menu
Updated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)
Added wall barriers in sensitive areas that trigger droid combat
Improved the look of particles for several weapons
Updated how the soviten zones look and work (there's no more damage)
Added large soviten rocks that can be destroyed to create a taller zone
Updated soviten zones to apply vertical force when there is no player input
Improved ease of movement in soviten zones
Fixed issue with some particles not triggering on enemy death
Updated a lot of sound effects in various areas
Fixed issues with certain objects hovering in the air
Added more statements for MQ that trigger in certain situations
Fixed explosives to cause damage and apply force by distance radius
Fixed issue with being able to save the game while falling (player must be on the ground)
Updated droids to use an evasive move when in combat
Updated more critters to separate into pieces on death
Fixed various navigation issues with the enemies
Increased flame thrower distance
Added a soviten puzzle to Quadrant 7 Storage level
Fixed issues using the Hacking Device to hack pin entries and terminals
Fixed issue with Laboratory location not showing up in the Investigation screen
Several tweaks to levels to help improve performance and chance for encounters with enemies
Updated the health meters to be larger, clearer, and more squarish
Fixed the resolve color to not use dark blue
Added a new structure to investigate in the Quadrant 7 area
Fixed issue exiting a tablet causing the player control to freeze
Fixed scrap shield image not showing up in player inventory menu
Fixed how some light sources appear as "orbish"
Fixed some animations for some critters
More polish on the terrains by painting certain areas to look more natural
Fixed some environmental 2D sound effects to be in 3D
Fixed issue waking up from dream and the screen not looking groggy/confused
Fixed issue with NXT explosive bouncing and rolling too far
Updated the look of the critter footstep particles
Added hologram objects in Laboratory level
Updated how player takes damage from critters (when poison collides with players instead of with the rising smoke)
Updated the Media Gallery Menu to auto-zoom on recently imported images
Fixed the speed of the player falling from great heights
Fixed issues not exiting terminals in certain cases
Fixed errors using explosives and other weapons when changing levels

by CODEX

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