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无尽太空2 v1.4.6升级档+免DVD补丁CODEX版

无尽太空2 v1.4.6升级档+免DVD补丁CODEX版

补丁介绍

使用说明:

1.解压缩
2.安装Update文件夹下的升级补丁到游戏目录
3.复制CODEX文件夹下的免DVD文件到游戏安装目录
4.运行游戏

升级档安装步骤:

1.安装《无尽太空2》CODEX版游戏:Endless.Space.2.Penumbra-CODEX
2.安装《无尽太空2》v1.4.3升级档http://patch.ali213.net/showpatch/110129.html
3.安装本升级档

更新说明:

更新V1.4.6:
[可访问性]
在扫描视图图例中添加图标,以说明不同的黑客路线和跟踪
添加了一个事实(在工具提示中),即所有防御程序都会删除其所在节点上检测到的后门。
添加了一个通知,说明未成年人和海盗何时可以访问黑客
检测到已改写的Ostile跟踪!通知?
在黑客横幅中向sleeper count元素添加了工具提示
当黑客操作及其跟踪同时完成时,操作将始终具有优先级,跟踪将被取消。
预先分配的程序图标现在闪烁
改进了“背驮”进攻计划的工具提示
工具提示现在显示黑客操作取消分配的点击指令
在尝试对保管库的特殊节点进行黑客攻击时更改了失败消息
在系统标签上显示可能的可殖民星球,即使是被另一个主要帝国殖民,以更好地反映UC在几乎任何系统上安装避难所的能力。
成形的斗篷?为清晰起见,模块工具提示
[平衡]
消除器专业化成本增加
在没有装弹时增加了消隐器射击的成本
增加了城堡专业化和毁灭者盾系统改进的视觉奖励
调整后的联合帝国派系探索第1章第2部分实业家目标价值
在黑客攻击中增加了额外的奖励(非常轻的速度奖励和带宽),用于更高难度的人工智能。
[灌注]
通过高度减少影响刷新和可见性刷新算法所花费的时间,减少了端转帧率下降。
[修复]
增加沃迪亚尼的基本食物产量,这样他们就不会以无休止的速度从-1食物开始。
用户现在可以正确地使用键盘快捷键在中性系统上成功地放置一个避难所后导航银河系地图。
确保当游戏中有UC时,要求多个贸易公司的契约不会出现。
用另一个UC保护区入侵一个系统会发现它们
“启用超级武器”设置未正确禁止固定核心饼干模块
处于停电影响下的系统不能再发动黑客攻击,工具提示反馈了为什么
当一个攻击性程序进行两个操作时,如果触发它的操作在下一个操作到达它之前完成,它将自动被取消。
确保具有“在萨赫道斯”亲和力的习俗派别不能具有以下特征:
“狂热的殖民者”和“冷漠的殖民者”
“弹性”(家庭系统上的自由毁灭者盾),因为它对他们来说是无用的
“非自愿游牧民族”(阿戈西)
“监护人”
所有小派系的人口特征
确保提供所述技术的“异族语言学”的习俗派别特征只出现在列表中一次。
固定的非操作性黑客攻击速度从umbral choir合作协议提高
坎特伯雷大学不能再强制执行一项封闭边界条约,因为它对他们控制的系统没有影响。其他势力仍然可以用它对付UC玩家
增加了暗影合唱团亲和力/riftborn视觉亲和力的具体改进,使该派系可以将其人口扩展到避难所。
“清除”小派系地面战斗结果的工具提示现在正确地表明该派系特征将获得
作战取消带宽成本不能再被敌方或盟军程序所增加
战争期间禁止发送“停止黑客”上下文术语
增加了仅新月形异常。阻止带有UC游戏的自定义势力具有任何异常的起始修改器特性
修正了由于外交手段过于苛刻而导致游戏失败的情况。
现在,构造项已正确显示在本机1600x900分辨率和自定义接口大小低于80的监视器上。
确保压缩奇点与其他奇点的工具提示一致
固定的蜂群大教堂在科技树中显示错误的类别
在设计Horatio/Cravers/Riftborn殖民者时从可用模块列表中删除了武器
当舰队执行某个动作时,舰队线元素不再闪烁。
在启用红移皮肤的情况下,从自适应蜂群技术获得的riftborn探索器模块槽没有正确定位在船舶设计屏幕上。
修正了“非物质联系”改进的政治影响;同时确保玩家在获得一个天然气星球上的避难所之前无法建造它。
本影唱诗班的轨道站现在在地球周围展示,以反映人口水平。
被同化的伊洛、卡马特和和谐的次要文明现在将显示在征服柜台上。
当在没有殖民者的情况下玩派别时,移除的殖民者模块从技术树解锁。
在用UC游戏和任何其他视觉亲和力创建自定义派系时移除了无用的殖民者飞船设计
扫描视图中的敌方最佳系统指示器不再通知玩家黑客攻击结果,同时禁用DLC 3内容
本影合唱团成员不再无法将人口单位从避难所转移到包含哨所的行星上。
修正了UC派系任务第4b章的变量
修成就汉克上帝他们也用USB?只在黑客入侵主要家庭系统时奖励它
固定锁扣模块效果不起作用
如果你有5个以上的英雄,那么在Academy屏幕上禁用动画英雄肖像,以减少英雄卡在你有很多英雄时的性能影响。
在系统概述扫描视图中移动系统信息图的“转向”图例,以避免与结束转向按钮重叠。
修正了一个问题,当试图放置一个卧铺在一个沃迪安尼系统
修正了一个无休止的一天任务:与地图大小相比,与太多玩家一起玩时不再有可跳过的断言
当DLC 3内容被禁用时,“启用黑客结果计时器”不再对播放机可用。
把任务“你的包,请”考虑到外交地位
Umbral唱诗班不再触发太平洋转换通知
固定的UC有一些地面作战策略效果,不适用于避难所
修复了伊玛尼(朝圣英雄)肖像中的一些瑕疵。
更改了UC和Vodyani的系统级改进,以消除对解锁空间端口的提及-第1部分
舰队探险行动在只有好奇的系统上,它需要比玩家当前能量高至少2级的好奇能量,现在将显示正确的失败信息。
新月形膨胀(和其他地形)的工具提示将在技术屏幕中解锁,不再错误地通知用户他们是行星专业人员。
当避难所被摧毁并且是船的产卵点时修复问题
为人口时段SSI添加了一个政治事件(不再被视为“批准”改进)
当枕木无法从自动传送系统传送到行星上时,它们就被摧毁了。
当避难所被入侵时,如果没有任何功能,避难所管理屏幕的“链接目的地”按钮现在会正确变灰。
禁止UC帝国的“强制移民”
删除了过时的扫描视图标题信息并添加了黑客信息
修复了在上下文外交交流之后/期间生成的混淆或调试响应通知消息
确保要求玩家摧毁4颗行星的军事行动不会在超级武器失效时触发。
确保在触发相关任务之前无法研究Sophon任务的好奇性。
如果一个星球上已经有一个来自另一个帝国的避难所,不管能见度如何,都禁止在该星球上安置避难所。
在安全漏洞(跟踪的第一个系统)上,睡眠者不再被发现。
修正了“非物质联系”的影响,尽管应用正确,但并未在帝国科学工具提示中显示。
修复了禁用半影内容时可用的一些睡眠检测操作
转化产业的无限进步现在也将消耗由避难所产生的产业。
当系统丢失时,太空港的人口将被摧毁。这就解决了失传系统太空港的亡灵爆炸和沉睡的许多问题。
[人工智能]
如果可能的话,UC AIS现在将寻求使用更多的信标。
UC AIS现在将寻求放置更多的信标,以获得节点的奖励。
UC AIS现在将寻求在海盗系统上设置后门。
如果可能的话,UC AIS将避免在他们的避难所开火。
AIS现在将寻求最大限度地提高人口。
人工智能现在不太可能选择有连续敌人殖民地的黑客路线。
AIS将把他们的影响集中在一次一个未成年人身上。
人工智能现在可以在避难所使用新的地面作战战术
[AI]
修正了一个问题,即人工智能将不会探索其他星座而不是他们自己的。
修正了确定一个舰队是否可以攻击另一个舰队时的问题
修复了操作过程中的一个问题需要计算
修正了一个防止法律被推行的问题
在选择黑客攻击结果时修复了一个问题
修复了ARK无法正确连接自身的问题

原文:

Update v1.4.6:
[Accessibility]
Added icon in the Scan view legend to illustrate the different hacking routes and traces
Added the fact (in tooltip) that all defensive programs remove detected backdoors on the node they're placed on
Added a Notification for when Minor And Pirate get access to Hacking
Reworked ostile Trace Detected!?notification
Added tooltip to sleeper count element in the hacking banner
When a hacking operation and its trace finish at the same time, the operation will always have priority and the trace will be cancelled
Pre-allocated Program Icons now Blink
Improved the tooltip of the "Piggyback" offensive program
Tooltip now displays click instruction for Hacking Op Cancellation Allocation
Changed failure message when trying to hack Vaulters' special node
Show the possible colonizable planet on system label, even if colonized by another major empire, to better reflect the ability of UC to install sanctuaries on almost any system.
Formated vercloaker?module tooltip for clarity

[Balancing]
Increased cost of specialization for Obliterator
Increased cost of Obliterator shot when not loaded
Added vision bonuses on Citadel specialization and Obliterator Shield system improvement
Tweaked United Empire faction quest chapter 1 part 2 Industrialist objective value
Added bonuses in hacking (very light speed bonus and Bandwidth) for higher difficulty AIs

[Perfs]
Reduced end turn framerate drops by highly reducing the time spent in the influence refresh and visibility refresh algorithms

[FIX]
Increased Vodyani base food output so that they won't start with -1 food in endless speed
Users can now properly use keyboard shortcuts to navigate the galaxy map after successfully placing a sanctuary on a neutral system
Made sure the deed asking for multiple trade companies doesn't appear when there's an UC in the game
Hacking a system with another UC sanctuaries will reveal them
Fixed Core Cracker modules not being correctly forbidden by the "Enable super weapon" setting
Systems which are under Blackout effect can no longer launch hacks, and a tooltips feedbacks why
When an offensive programs is on two operations, it will automatically be cancelled if the operation that triggered it finishes before the next one reaches it
Made sure custom factions with the "In the Sahdows" affinity can not take the following traits:
"Fervent Colonists" and "Apathetic Colonists"
"Resilient" (Free Obliterator Shield on home system) as it is useless to them
"Involuntary Nomads" (Argosy)
"Guardians"
All Minor Faction Population traits
Made sure the custom faction trait "Xenolinguistics" that provides said technology only appears once in the list
Fixed unoperational hacking speed boost from Umbral choir cooperation protocol
The UC can no longer impose a closed borders treaty, as it has no effect on the systems they control. Other factions can still use it against a UC player
Added a specific improvement for Umbral Choir affinity / Riftborn visual affinity so the faction can extend its population to Sanctuaries
Tooltip of "Purge" Ground Battle Outcome for Minor Faction systems now correctly states that the faction trait will be gained
Operation cancellation bandwidth cost cannot be increased by enemy or allied programs anymore
Forbid sending "stop hacking" contextual term when at war
Added Crescent-only anomalies. Prevented custom factions with UC gameplay from having any Anomaly starting modifier traits
Fixed situation where the game crashed because of diplomacy being way too harsh on performances.
Construction items are now properly displayed on monitors with native 1600x900 resolution and Custom Interface Size below 80
Made sure the Compression Singularity is consistent with the tooltips of other singularities
Fixed Cathedral of the Swarm displaying the wrong category in the tech tree
Removed weapons from available module list when designing a Horatio/Cravers/Riftborn colonizer
Fleet line elements don't flicker anymore whenever a fleet performs an action
The Riftborn Explorer module slot obtained from Adaptive Colonies technology was not properly positioned in Ship Design Screen while Redshifted skin enabled
Corrected the political impact of the "Immaterial Connection" improvement; also made sure it couldn't be built until the player gets a sanctuary on a gas planet
Orbital stations of the Umbral Choir are now displayed around planet to reflect the level of population
Assimilated Illo, Kalmat and Harmony minor civilizations will now be shown in the conquest counter
Removed Colonizer module unlocks from the tech tree when playing a faction without colonizer
Removed useless colonizer ship design when creating custom faction with UC gameplay and any other visual affinity
Enemy Best System Indicator in scan view no longer informs the player about hacking outcomes while having the DLC 3 Content disabled
Umbral Choir players are no longer unable to move population units from Sanctuaries to planets containing outposts
Corrected a variable for the UC faction quest chapter 4B
Fixing Achievement hank god they use USB too?to only rewarding it when hacking major home systems
Fixed Striker module effect not being functional
Disabled animated hero portraits in academy screen if you have over 5 heroes in order to lessen the performance impact of hero cards when you have a lot of heroes
Moved the "Turns" legend of System Info graph in System Overview scan view to avoid overlap with the end turn button
Fixed an issue when trying to place a sleeper on a vodiany system
Corrected an Endless Day quest: no more skippable assert when playing with too many players compared to the map size
The "Enable Hacking Outcome timer" is no longer available for the player while having DLC 3 Content disabled
Made the quest "Your Bag, Please" take the diplomatic status into account
The notification for pacific conversion is no longer triggered for Umbral Choir
Fixed UC having some ground battle strategies effect not applying for Sanctuaries
Fixed some glitch in the portrait of Imane (pilgrim hero)
Changed System level improvements for UC and Vodyani to remove mention of unlocking space port - Part1
Fleet Expedition action on Systems with only curiosities which need Curiosity Power higher by at least 2 Levels than the player's current power will now display the proper failure message
The tooltips for the Crescent expansion (and other terraformation) unlocks in the Technology screen no longer falsely inform the user they are planetary specializations
Fixing an issue when a Sanctuary is destroyed and is a ship spawn point
Added a political event for population slot SSI (not considered as "approval" improvements anymore)
Sleepers are now destroyed when they failed to be transferred to a planet from an automated delivery
The Sanctuary Management screen "link destination" button is now properly grayed out when having no functionality while the sanctuary is invaded
Prohibited "Force Immigration" for UC Empires
Removed outdated scan view caption info and added Hacking info
Fixed confusing or debug response notification messages generated after/during contextual diplomatic exchanges
Made sure the military Deed asking the player to destroy 4 planets doesn't trigger when super-weapons are disabled
Made sure the sophon quest curiosities could not be researched before the relevant quest is triggered
Prohibited the placement of sanctuary on a planet if there is already one from another empire regardless of visibility
Sleepers are no longer revealed on security breach (the first system of a trace).
Fixed "Immaterial connection" effect not showing in the empire science tooltip despite being correctly applied
Fixed some Sleeper detection actions being available when Penumbra content was disabled
The infinite improvements which converts Industry will now be also consuming the Industry generated by Sanctuaries
Populations on the spaceport are now destroyed when the system is lost. This fixes numerous issues with undead pops and Sleepers in lost systems' spaceport.

[AI]
UC AIs will now seek to use further beacons if possible
UC AIs will now seek to place more beacons in order to gain the nodes' bonuses
UC AIs will now seek to place backdoors on pirate systems
UC AIs will avoid firing on their sanctuaries if possible
AIs will now seek to push max population improvement
AIs are now less likely to chose hacking routes on which there are consecutive enemy colonies
AIs will focus their influence on one minor at a time
AIs can now use the new ground battle tactics on sanctuaries

[AI][FIX]
Fixed an issue where AIs would not explore other constellations than their own
Fixed an issue when determining if a fleet could attack another
Fixed an issue during the operation need computation
Fixed an issue preventing laws from being pushed
Fixed an issue when selecting a hacking outcome
Fixed an issue where Arks could not properly attach themselves

by CODEX

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