补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《火星求生》CODEX版游戏: Surviving.Mars.Space.Race-CODEX
2.安装《火星求生》太空竞赛Hotfix升级档:http://patch.ali213.net/showpatch/105935.html
3.安装本升级档
更新说明:
机翻:
更新v20181130:
事件:
在事件中卡住火箭的许多修复
竞争对手谈判和贸易修复/改进:
来自Rival殖民地的贸易火箭现在自动降落在他们指定的Trade Pads上
修复了当没有发送火箭时可以使用隐蔽操作的操作
在过期的贸易路线关闭和开设新的贸易路线之间增加了延迟
激活新贸易路线的屏幕通知现在打开Planetary View上的联系人屏幕
Trade Pad逻辑得到改善,交易报价现在更频繁(在Trade Pad信息面板中可见)
在信息面板中显示的报价之间的交易垫冷却时间,拒绝交易报价会触发新的冷却时间
Trade Pad现在将保护附近建筑物免受灰尘影响
在“着陆垫”和“贸易垫”之间切换现在可以保持建筑物的固定状态
修复以防止远征火箭取消时燃料损失
在禁用Rare Metals的出口后修复Trade Rockets信息面板中的禁用按钮
修复Trade Rocket没有从Rival殖民地返回
Planetary View修复和改进:
使用控制器时修复了游标行为
修复从可用火箭数量中排除供应盒的情况
修复乘客选择列表的正确排序
在火箭列表上添加了按钮背景
修复调整位置UI元素
Planetary View修复和改进:
使用控制器时修复了游标行为
修复从可用火箭数量中排除供应盒的情况
修复乘客选择列表的正确排序
在火箭列表上添加了按钮背景
修复调整位置UI元素
修复了放置黑色立方体仓库时的崩溃问题
修复了由于泄漏的粒子导致火箭从保存/加载着陆时发生崩溃的问题
修复了关于放置Power Accumulator的教程3中的游戏冻结问题
修复因穹顶骨折引起的游戏冻结
修复以防止在教程3中选择错误的太阳能电池板
与其他仓库一样,黑色立方体仓库现在可以立即放置
远征火箭发射时对孤儿无人机的修复
修复以阻止火箭和流浪者中的无人机积尘
删除了错误地禁用再供应屏幕中的空间电梯按钮的代码
修复在概览模式下更改光标以指示漫游器与异常的交互
修复正确清理被毁火箭的问题
在上传mod时添加了一个忽略文件的属性(通过modders请求)
修复游戏前菜单中新闻Feed的大小
修复了在Command Center UI中使用控制器滚动的问题
修复“缺陷”过滤器部分中翻转的正确定位
根据Command Center UI中的兴趣添加了对殖民者的过滤
修复了过滤器更新时批准的申请人的分类
“被毁坏的无人机”通知被重命名为“毁灭的车辆”并计算被摧毁的无人驾驶飞机和被摧毁的火星车
玩家报道,修复了卡住的殖民者
修复以防止多个建筑物同时被毁坏或者当流星摧毁连接的建筑物时管道/电缆的重建不正确
修复Geoscape圆顶以显示工作范围
修复巴西赞助商目标“出口60种稀有金属”
为火星出生的殖民者增加了新的名字
无法再将无人机分配给飞行中的火箭
删除了露天健身房和太极花园信息面板的“优先”和“开/关”按钮
现在直接应用自动保存频率的更改,而不是在当前间隔之后
修复以防止孩子们在Mega Mall中度过一生
修复允许无家可归的殖民者离开Mega Mall
Research UI中所有研究建筑的研究输出现在显示为单个值
修复正确显示收获的地形纹理
修正了正确计算技术赞助商目标的问题
新赞助商徽标不再缺失
原文:
Update v20181130:
Events:
Numerous fixes for stuck rockets in events
Rival Negotiations & Trade Fixes/Improvements:
Trade Rockets from Rival colonies now auto-land on their assigned Trade Pads
Fix for Covert ops action to be available when no rocket is sent
Added delay between closing of expired trade route and opening of a new one
Activating On Screen notification for new Trade Route now opens contacts screen on Planetary View
Trade Pad logic improved, Trade offers are now more frequent (visible in Trade Pad info panel)
Trade pad cooldown between offers visible in info panel, rejecting trade offer triggers new cooldown
Trade Pad will now protect nearby buildings from dust
Toggling between "Landing Pad" and "Trade Pad" now keeps the pinned state of the building
Fix to prevent loss of fuel when expedition rocket is cancelled
Fix for disabled button in Trade Rockets info panel following disabling of export of Rare Metals
Fix for Trade Rocket not returning from Rival colony
Planetary View fixes and improvements:
Fix for cursor behavior when using controller
Fix to exclude Supply Pods from Available Rockets count
Fix for proper ordering of passenger selection list
Added button background on Rocket list
Fix to adjust positions UI elements
Planetary View fixes and improvements:
Fix for cursor behavior when using controller
Fix to exclude Supply Pods from Available Rockets count
Fix for proper ordering of passenger selection list
Added button background on Rocket list
Fix to adjust positions UI elements
Fix for crash when placing black cube depots
Fix for crash when landing a Rocket from save/load due to leaked particles
Fix for game freeze in Tutorial 3 on placement of Power Accumulator
Fix for game freeze caused by a fracture in the dome
Fix to prevent selection of the wrong solar panel in Tutorial 3
Black Cubes Depot placement is now instant, as with other depots
Fixes for orphaned drones when Expedition rocket launches
Fix to stop dust accumulation for drones in Rockets and Rovers
Removed code that wrongly disables the space elevator button in the resupply screen
Fix to change cursor to indicate rover interaction with anomaly when in overview mode
Fix for proper clean-up of destroyed rockets
Added a property to ignore files when uploading a mod (by modders request)
Fix for size of news feed in pre-game menu
Fix for scrolling with controller in Command Center UI
Fix for proper positioning of rollover in the "Flaw" filter section
Added filtering of colonists by interests in Command Center UI
Fix for sorting of approved applicants on filter update
"Destroyed Drones" notification is renamed to "Destroyed Vehicles" and counts both destroyed drones and destroyed rovers
Fix for stuck colonists, reported by players
Fix to prevent incorrect rebuild of pipes/cables when multiple buildings are destroyed at the same time, or when meteors destroy connected buildings
Fix for Geoscape dome to display working range
Fix for Brazil Sponsor Goal "Export 60 Rare Metals"
Added new names for Martian-born colonists
Assigning drones to a rocket in flight is no longer possible
Removed "Priority" and "On/Off" buttons of Open Air Gym and Tai Chi Garden info panels
Changes to auto-save frequency are now applied directly, instead of after the current interval
Fix to prevent children to spend all their lives in the Mega Mall
Fix to allow homeless colonists to leave the Mega Mall
Research output from all research buildings in the Research UI is now displayed as a single value
Fix for proper display of harvested terrain texture
Fix for correct counting of tech Sponsor goals
New Sponsor Logos are no longer missing
by CODEX
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